Ruins of lost civilizations
Everything here echoes former greatness. Colossal cities lie in shadow, and ancient technologies still whisper in the ashes.
A media franchise grounded in Russian history, mythology and values. Games, animation and literature — one shared world.
Sineus — the bond between stories, people, and worlds of the universe.
Svemir is a world after the catastrophe. The surviving lands cling to their Beacons, while the Murk swallows everything between them. Seven peoples — each with its own light, its own darkness, its own path.

A Slavic people, keepers of the ancient halls and the Beacons.

Northern folk, conquerors of the dark ocean aboard their floating drakkars.

Steppe-riders of the shadow, devotees of Ha'aldi and the Naar.

Finno-Ugric elves — children of the forest and birds upon the crowns of giants.

A mountain people of memory, where the dead still speak with the living.

An underground people who survived in the Dark by an ancient pact.

Humans and machine-mages — a sky-city beyond the reach of the Murk.
These runes are not spells but principles — the code by which our world lives and by which every traveller on the path of Sineus stands.
MasteryPower exists, but it is bowed to will.
“I can become a storm — and still I choose silence.”
Anho does not burst out in chaos; power does not become aggression.
Just OathHonesty, one’s word, conscience without bargaining.
“I keep my word even when it costs me.”
Law is the protection of the weak, not a tool of the strong.
Burden of DutyResponsibility as a weight, not a crown.
“I do not complain and I do not pose — I carry.”
Leadership is service, not status.
Craft of ResolveCompetence and a plan of action when it is frightening.
“I know the steps and I take them.”
Victory is discipline, training, tactics and clarity.
Scarred VowVulnerability as a mark of the path; strength is not free.
“I remember the price — and so I never play with power.”
Every gift of Anho has a story, a scar, a boundary.
Silent MercyGoodness without demonstration and without expectation of gratitude.
“I helped — and walked on.”
True kindness is quiet, concrete, daily.
Still Before StormEndurance, pause, choice of moment.
“I do not fuss. I see the structure.”
Who owns the silence owns the storm; panic is the enemy of Rubezhye.
Craft MercyCompassion that does not destroy order but saves the future.
“I am able to punish — and yet I choose the path that preserves the person, if possible.”
Anho takes the form of protection, binding, healing, unification; mercy is not weakness but the architecture of strength.
Five voices. Five paths. One light amid darkness.
Select a hero to learn their story.
The world of Sineus did not appear out of nowhere. It took shape over years — from ideas, images, contests, and steps that turned a dream into reality.
We've come a long way to build a universe worth returning to. And this is only the beginning.
Ideas and first sketches. A world born out of inspiration and love for fantasy.
First texts, illustrations, discussions, and a community. Sineus began to find its own voice.
The world stepped beyond ideas — books, events, new formats. The Sineus universe is alive and growing.
Sineus is not a single studio's project. It is a movement: dozens of teams, hundreds of authors and thousands of contributors building one universe across the country.
Our flagship survivors action gathers an audience long before release — tens of thousands of players waiting for the world of Svemir.
A full-length animated series at the intersection of dark fantasy and humor. By 2027 we aim for a million-strong fanbase — viewers, readers and co-authors of the world.
Yearly hackathons for developers, artists and writers. Over the years — 17 participating countries and 50,000+ people involved; the best works enter the canon.
A short story and novella contest set in Svemir: writers from many Russian regions. The strongest works join the anthology and the canon.
Sineus is not one game. It is a universe that lives in many formats at once: from quick matches and Steam to a full-scale MMO.
Every project is part of one world. Different formats, one universe.
The new standard-setter for the Bullet Heaven genre. A furious action game with hordes of enemies, base building, and co-op for up to 4 players.
The franchise's first game project, setting the tone and showcasing the team's quality of approach.
Opportunity:launching the game lineup through Sineus Arena Survivors — new modes, maps, characters — followed by more games in the universe across genres from strategy to large narrative titles — tabletop games set in the universe.
Roadmap:first game release → DLC → expansion of the Sineus game lineup.
The story of Sineus's own grandson, Yarik, and his charismatic — and at times unhinged — team. A sharp satire on modern life through the lens of the franchise.
Episode after episode, the knights tackle society's vices with wit and relentless optimism, making Svemir a better place.
Alongside well-known dubbing actors, Valentin Petukhov (Wylsacom) lends his voice to the wise yet occasionally grumpy Dobrozhyr.
Opportunity:an entry point into the franchise through humor for a broad audience, uniting youth with adult fantasy fans.
Roadmap:pilot season with short episodes → full-length animated film → cross-platform heroes → platform → merch.